The evolution of girl gamers
Boy gamers are so self-centered they act as though women haven’t been playing video games for decades, and then act horrified when the female gamers who have always been there actually become visible and vocal about the rampant misogyny that has infected the gaming world.
Like seriously, how entitled do you have to be that women saying “it sure would be nice if I wasn’t treated like shit while enjoying the games I play” translates to “I must be catered to” when video games have LITERALLY been catered to men for decades?
wtf is this graphic staring in 1995
I’d been gaming for 10 years by then
I sure didn’t care about video games when I was 6 in 1988 when I kept going to my friend’s house to play her Nintendo all the time.
The OP needs to take all the seats.
Because I sure didn’t play my Intellivision until it literally burned out, and then immediately replaced it with a Nintendo which my father and I fought over every night. That didn’t happen.
Let’s also ignore that women have been making games for ages before this bullshit timeline even starts. For example, Roberta Williams founded On-Line Systems (which became Sierra On-Line) in 1980 and put out Mystery House the same year, said game being arguably the first graphical adventure game ever. She spent two decades making a lot more games, stuff that became touchstones and genre-definers, notably the King’s Quest series. You goofy kids think Dark Souls is tough? Let’s see how far you can get in the original King’s Quest without accidentally committing suicide or something.
She wasn’t the only one. Classic arcade game Centipede? Dona Bailey co-designed that with Ed Logg. Anne Westfall was the co-founder of Free-Fall Associates, the first independent company contracted by EA back in 1981. She programmed fantasy-chess classic Archon and sat on the GDC board of directors for six years.Jane Jensen picked up where Roberta Williams left off with adventure games like the Gabriel Knight series. And this is just a quick selection of significant figures pulled from a thirty-second google search to make sure I had some facts straight.
And here’s the thing: a lot of these older games? Especially in the adventure genre? They were often more women-friendly both in presentation and in content than a lot of games today. When the industry still sometimes needs to catch up in its portrayal of women and treatment of them as an audience to itself from 20 years ago, shit’s fucked up, and the problem isn’t women suddenly pretending to like games and then demanding to be “catered to”…
It’s ignorant shitstains like the OP growing up thinking their childhood was the birth of gaming and the swamp of sexist bullshit that flowed in the 90s onward was how things always have been. It wasn’t an egalitarian paradise at any point, but women have always been a part of the industry, even its leaders, and we’d all do well to remember that.